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Wiederherstellung Prototype in Godot
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Die Funktionalität des Ursprünglichen Prototyps in Godot wiederhergestellt.
2026-03-31
83%
Completed
3 Open
15 Closed
18 All
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1| type: bug
1| type: documentation
1| type: feature
1| type: fix
1| type: refactor
1| type: spike
1| type: tech-debt
2| prio: critical
2| prio: high
2| prio: low
2| prio: medium
3| diff: complex
3| diff: exploratory
3| diff: standard
3| diff: trivial
4| area: animation
4| area: art
4| area: audio
4| area: gameplay
4| area: tech
4| area: ui / ux
9| extra: blocked
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MamaMahjong Development Board
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FlorianReetz
KassandraRuppel
LukasPyttel
MartinKube
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[Refactoring]: BoardManager Klasse: Auslagerung der is_tile_free() Funktionalität
1| type: refactor
1| type: tech-debt
2| prio: medium
3| diff: standard
4| area: tech
#30
opened
2026-02-16 17:45:18 +00:00
by
FlorianReetz
MamaMahjong Development Board
0 / 4
[Feature]: Tile Scene vollständig implementiert
1| type: feature
2| prio: high
3| diff: standard
4| area: art
4| area: gameplay
9| extra: blocked
1
#11
opened
2026-01-23 12:35:13 +00:00
by
FlorianReetz
MamaMahjong Development Board
4 / 10
[UI/UX]: Rudimentäres UI für Prototypen
1| type: feature
2| prio: medium
3| diff: trivial
4| area: ui / ux
#6
opened
2026-01-21 19:57:53 +00:00
by
FlorianReetz
MamaMahjong Development Board
0 / 5